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Thread: Forum Striking - RULES AND REGULATIONS. *READ*

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    Thread Starter shivampaw's Avatar

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    Rule changes highlighted in purple MD 3/19/17 - removed check in for second attack

    Forum Striking's Orientation & official war rules and regulations.


    All players must reply "I agree" at the bottom of this post in order to war with us.

    We first would like to welcome you to Forum Striking. We are a great active clan that likes to have fun and do well in wars. We are to here to help each other with attacks.


    War times

    We start war search every Monday, Wednesday, Friday between 1pm and 2pm eastern time zone or 7 to 8 pm GMT


    Prerequisites for war

    The following are required for players to war with the clan:


    1. Active. Players that appear inactive may be dropped out of war to avoid risk of missing attacks. Players with poor war performance or low donations may be opted out.

    2. Opted in. Players who have opted in to war will be warring. Please see below for exceptions.

    3. Strike free. Players who have earned strikes in a previous war may be dropped out in order for the clan to have the right number of players for war. For example, if 22 players have opted in for war, 2 players will be dropped out. These 2 players will have been players who have earned a strike in the previous war.

    5. Perform in war. Players who have low performance based on a point system may be opted out of war and asked to practice their war comps using the Friendly Challenge.

    5. Heroes. Both heroes must be awake and ready for battle. Please opt out if you are putting heroes down.


    6. All new players should practice in Friendly Challenges before being placed into war. We would like to see you 3 star a base comparable to yours. For example: If you have level 3 xbows then you should be able to 3 star a base with level 3 xbows. You may practice as much as you would like and you can ask for help to get better.

    Prep day rules

    1. War bases are subject to approval from leadership, otherwise, bases should be changed according to recommendations from leadership. Post your war base in war base planning via Line app.

    2. We ask that players with max troops after upgrade (we have a 2x troop upgrade) donate to the war CCs. Call out what you can donate in War Planning chat via Line app.



    War day rules

    War participation

    1. All players participating in the war are expected to make both attacks under any circumstances. (even when war results are strongly in our favor, or strongly against us)



    Base reservations

    1. All reservations are made on clashcaller.com. Please select join war and enter the clash ID code we send out in clan mail after war is declared.

    2. Please read the notes on the top of clash caller before you attack as these notes will be updated throughout war with war strategy and base assignments.

    3. War leader will pre-reserve bases and indicate which town hall should be attacking them. THESE RESERVES DO NOT EXPIRE. War leader will change these throughout the war. (example: Reserved for our TH11 and TH10) (example: Reserved for SuperHawk).

    4. Do not attack a reserved base unless one of the following:
    -An agreement has been reached with a person who has reserved the base.
    -The war reservation has expired. (once again the pre-reserved bases do not expire)
    -If leaders announce "all reservations no longer valid"
    -A leader gives permission.

    5. We typically use a two hour timer for all our wars.


    Targets in war

    1. Your first target should be someone you can have a very good chance to score 3 stars. You may only attack bases within a +3/-7. (Ie: if you are number 8 in war then you may attack bases 5 to 15.) However, if you did not 3 star a base in your last war or last war attack then the allowable attack range is +0/-7.

    War Rules

    1. All th8's and lower need to complete BOTH attacks in first 8 hours of war (unless approved by a leader BEFORE war is declared).

    2. All th9's should complete both attacks in first 12 hours but NO MORE then 16 hours into war. this is so our th10&11's can plan their attacks as they may have to dip lower to clean lower bases.

    2. Th 10&11 should have used first attack in first 21 hours of war. [/B].

    3. Players are not allowed to save attacks for the last hour of war unless approved by leader

    4. You must reserve your base on clash caller and record your own stars on clash caller after you attack.

    5. Air attacks on th9 bases with two or more lev3+ Xbows set to air and lv7+ ADs are not permitted unless approved by a leader.

    6. All GROUND attacks against a th9 must either use bowlers, Hogs (GOBOHO, HGHB) or Valks UNLESS your plan is approved by a leader. We WILL approve other war comps.

    Hogs under level 4 should not be used for any purpose other than luring.

    7. Listen and follow feedback given to you.

    8. If you did not have a 3 star attack or 2 star attack against a th10 in the last TWO wars then you must do the following:
    A- Review your war plan with war leaders for both attacks before attacking in war. We would like you to use a free app from the app store, Aviary, which allows you to draw on a screen shot to post your plan in our war planning LINE group.
    B-You must participate in challenges and/or post replays in raids with war comps before next war is declared and before you attack in war.
    C-Watch YouTube videos on attack strategies (search on YouTube for Powerbang,OneHive Gazette, clash with ash, and gadi for videos on great attack strategies)
    D-Ask for feedback on how to get better. We are here to help you.

    9. Plan your attacks and do not rush on a 3 min break. Opt out if you are busy or let a leader know before we declare war. It does not help the team when you 2 star a th9 base. All players must get both attacks in.

    WHEN IN DOUBT ask one of our LEADERS

    Please remember, these rules are easy and will make us better as a team. We are here to help you. School and real life will always be understood by leadership.

    Advice for valk attacks:
    -always lure clan castle if you do not know what is inside and always kill clan castle if drag, loons, minions or baby drag are inside.
    -when creating a funnel for troops then leave one item (trash) outside of point of entry for valks. This will path valks inside. You only need to clear 1 to 2 items on each side of entry.
    -use heal early to protect valks. Use when they are taking splash (wiz tower and mortar damage).
    -send valks in where tesla farm is or closest spot to xbows. You want to take out highest dps defenses right away
    -use poison spell on cc and on enemy AQ to slow her damage down.
    Many times a rage may be better then using a jump spell. As valks can tear through the wall in 1 sec with a rage. Jump is good to use if you are unsure of valks pathing a direction you need them to go.

    Advice on AQ walks:
    Best to use on AQ that is lv20 or higher. Place AQ in an area to help lure CC and OUT OF RANGE of xbow damage. AQ will require a rage spell to be place on healers if you are in xbow range. Be careful of placement as if she walks around a corner then her healers will be closer to the wall and could be in range of Air Defense. When AQ is engaged on enemy AQ then place poison to slow damage from their AQ, Do not place your golems near your healers as healers will jump to golem. AQ serves to clear one side of the base. When killing CC. you should use AQ ability if valks or pekka are inside. You may need to use it if there is a baby drag inside without other air troops as she is enraged.


    Advice on Air Attacks:
    please click this link:
    http://forumalliance.net/forum/showt...t=2934&p=16645


    Players will be punished using the three strikes system outlined in the post above. For a list of strikes and expiration dates. Follow this link: http://forumalliance.net/forum/showthread.php?t=1382
    Strikes will always be given after consideration from leadership, and are not necessarily automatic.

    Forum Striking leadership reserves the right to change, modify or remove rules at any given time.

    Forum Striking Clan Etiquette

    Breaking the following rules may get you a strike or banned from the clan.

    1. No insulting other members. Co-leaders and Leaders have the final say in what classes as an insult and all matters.

    2. Follow donation requests. Archers/wizards are default unless otherwise specified. Poison is the default dark spell unless otherwise stated.

    3. There are no donation minimums, but please do help others by donating whenever possible.

    Forum Striking Graduation and Entry Requirements:


    We may accept players that are close but do not meet the requirements listed below. However, these players will need to show they can 3 star their equal weight base to theirs in Friendly challenges in the first 7 days. Example: if the player has 2 lv 3 xbows then they will need to show they can 3 star a comparable base with level 3 xbows. They will not be placed into wars until they have shown this.


    For TH8s:
    Hogs 4
    Golem 1


    For TH8.5-8.9’s (TH 9 that does not have x-bows):
    Barbarian King 10+ & Archer Queen 5+
    Wizard 5
    Hogs 5 or Balloons 6 or Valk 4
    Golem 3+
    Clan Castle – Level 5
    4 Army Camps – Level 7

    You need at least one upgraded TH9 war comp.

    For TH9s:
    X-Bow level 1: Combined Heroes 20+
    X-Bow level 2: Combined Heroes 25+
    X-Bow level 3: Combined Heroes 30+
    Balloon 6
    Wizard 5+
    Hounds 2
    Hogs 5
    Golem 4

    Valk 4
    Completed all Level 8 walls and good start on level 9 (level 10 even better)

    For TH9.5-9.9’s (TH10 that does not have infernos) & TH10s:
    Combined heroes 40+
    Wizard 6+
    Golem 4+
    Valk 5

    Hound 2+
    Completed all Level 9 walls.

    For TH10:
    Inferno level 1: Combined hero 60+
    Barch 6+
    Wizard 6
    Golem 5
    Valk 5
    Hound 3
    Balloon 6
    Freeze 5
    Bowler 2
    Wb 6
    Giant 7
    Completed all Level 10 walls and TH9 maxed defenses


    TH10's that have all buildings and infernos will be put on a two week probation period and must participate in friendly challenges. You will need to consistently two star TH10 and three star maxed TH9 in order to stay and war with the clan.
    We keep performance records for all establish Town Hall level clan members.

    Last edited by MistyDawne; 03-19-2017 at 08:57 PM. Reason: update

  2. Thanks Shane, Lucas, jake webs, LilBabyBudgie thanked for this post
    Likes Mike650vs, TheAhmed, mini6322 liked this post
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    gma's Avatar
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    Awards Thank You From Striking - You are a big help to striking, your commitment on the forums and in game is outstanding!
    Forum Striking's 3 strike system

    Failing to obey the war rules in the post above will earn you a strike under this system.

    3 strikes may earn you a ban from the Forum Alliance. To be decided by Striking's leadership.
    1 strike MAY cause you to be dropped from the next war - see above post in war rules

    How to reduce the number of strikes

    Strikes are cleared after a period of two months from the day it is issued.

    The list of strikes are listed here: http://forumalliance.net/forum/showthread.php?t=695

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    NathanJohnstone's Avatar
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    Nathan: I agree
    Last edited by mini6322; 07-30-2016 at 03:34 AM.

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    Big Will's Avatar
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    BigWill

    Agreed 👍👍

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    TheBomb's Avatar
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    Read

    Read

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    Kembo's Avatar
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    I agree

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    Dethdfire's Avatar
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    Agree

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    Gaz's Avatar
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    I agree

    I agree

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    DragonKnight's Avatar
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    Agreed

    DragonKnight

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    KyleMchameha's Avatar
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    I agree

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